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DESOLATE STATION — Sci-Fi Environment Concept

Environment and architecture design

This project is a study of cinematic composition, scales, and atmospheric lighting using a 3D-to-2D pipeline inspired by Jama Jurabaev's workflow. I wanted to explore how the same architectural forms and sci-fi structures adapt to changing environmental conditions—from a dusty, sun-drenched daytime desert to a cold, misty, and suspenseful night scene

Pipeline: 3D Blocking & Lighting (Blender) + 2D Overpaint and detailing (Photoshop)