Post-Apocalyptic Game Scene
This is my first educational project and my graduation work focused on creating a concept scene for a post-apocalyptic horror game. The main objective was to challenge myself with building a dark, tense environment from scratch, focusing on cinematic mood, storytelling, and establishing scale by integrating characters into the scene.
Project Goals & Focus:
- Atmosphere & Lighting: Exploring high-contrast horror lighting, fog effects, and moonlight to capture a sense of isolation.
- Environment Design: Layout blockout and creating modular structures for a game-ready environment.
- Narrative: Designing an infected-overrun outpost with visual storytelling elements.
Pipeline & Tools:
- Blender (blocking, layout, composition, and rendering)
- ZBrush (sculpting organic shapes and characters)
- Substance Painter (texturing assets and structural elements)